استخبارات السوق
العالم، الولايات المتحدة، الصين، مصر. السياق قبل موجز القطاع.
01
The same brand brief dies differently in each economy. Esports, housing, food, and the creator stack do not share a clock — or a definition of “the market.” The useful global view is a set of named ranges, not a single growth story.
02
US brand spend still follows household balance sheets. Housing is not one price: value, asking, and closed sale moved in different directions in mid-2026. Creators are a mature monetization layer here — and still not a single market size.
03
China is a concentration problem, not a “growth story.” Esports users sat at 495 million in both the 2025 People’s Daily citation and the H1 2026 industry report. Revenue is large, platform-intense, and policy-sensitive. Do not import a Western media-rights brief unchanged.
04
Egypt is not “emerging digital.” It is a property-and-city market under a more selective 2026. Top-10 contracted sales fell in Q1. The association still expects price growth. That split is the brief: activity cooled; the price story did not die.